Metaverse Vietnam develops on a par with the world

 The picture of the metaverse in Vietnam in particular and the world in general was

























Mr. Hung took the example of Axie Infinity, the most prominent metaverse game in 2021, also developed by a Vietnamese team. In the past year, there have been many metaverse projects born in Vietnam, focusing on games, including projects that have called for investment of millions of dollars from the seed round.

Sharing the same opinion, Mr. Tran Dinh, CEO of AlphaTrue, member of the Executive Board of Vietnam Blockchain Association, assessed that Vietnam has a great advantage in software development with abundant human resources. One of the proofs is that the GameFi wave has blossomed, with games leading the market.

However, Mr. Dinh said that the metaverse has two parts: hardware and software. In terms of hardware, companies like Meta have made robotic arms that people can interact with in real life or virtual reality glasses. This is the weak point of companies in Vietnam.

"In this regard, Vietnam can hardly be a counterweight to technology powers such as the US and China. However, the metaverse has many fields such as AI, graphics, avatar building... Companies. are doing very well in things like graphics, payments, AI is a great advantage of Vietnam, we need to prepare pages to enter the virtual universe,' Mr. Dinh said.

'Metaverse will be the trend'

Both experts assess that the metaverse is not a temporary trend, but will become the general trend of the future.

According to Mr. Tran Dinh, the pandemic has made many people realize how much their need for interaction is, while current methods cannot satisfy that. Along with that is the need for expression. In the real world, we can buy expensive things but only the people around us know about. While on the metaverse, a valuable NFT can make a buyer world-wide famous. Those are just a few of the many reasons that businesses pour a lot of money into creating new interaction models that meet the needs of users.
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